Sky Farm
Sky Farm
Available on the Google Play Store - http://bit.do/skyfarm
About the game:
Sky Farm is a mobile turn-based puzzle game where you must use time travel to progress through levels.
This project was originally developed under UCI's Computer Game Science Capstone Project Course during Fall 2017 and Winter 2018 Quarter.
Instructor - Joshua G. Tanenbaum
***Update 5/5/2018 - IEEE GameSig 2018 Competition Winner***
***UCI ICS News Article***
https://www.ics.uci.edu/community/news/view_news?id=1360
Features:
- 50 Levels split into 9 sections
- Turn-based mechanics
- Time affected environment
- Patrolling enemies to avoid, manipulate, and trap
- Item pickups used to move trees, time travel, harvest fruit, and tame enemies
Controls:
PC/Mac Movement - Mouse Swiping, WASD, Arrow Keys
Android Movement - Finger Swiping
Development Cheats:
You can use "<" and ">" keyboard keys to skip levels in browser and PC versions.
Development Team - Paradox Pig:
Producer and Programmer - Christopher Ayuso - cayuso@uci.edu
Lead Artist - Mengfan Wang - mengfanw@uci.edu
Level Designers - Pafoua Fang -psfang@uci.edu, Dong Phan - donghphan@gmail.com
Contribution Details:
Everyone played a role in the design of the game. This includes creating the rules of the game, idea pitches, level creation and iteration.
- Christopher Ayuso -
- Project Management (Meetings, to-do lists, work assignments, scoping)
- Scripts (Animation scripts, UI Handling, Game State and Logic handling, Main Menu, Credits Transition, Auto Align Model, Replace Model, Saving, Developer Level Editor System, Sound Manager, etc...)
- Level Design(9/50 levels created not including cut levels, focus on learning levels)
- Art (UFO pig model, time switch model, diamond model, image and model touch-ups)
- Polishing - Intro cutscene and sound effect design
- Mengfan Wang -
- Lead Artist(UI graphics, team logo, voxel models and frames)
- World Building(Background scenery iteration)
- Level Design(3/50 levels created not including cut levels, focus on unique levels)
- Sound(Composed background music, SFX searching)
- Pafoua Fang -
- Level Design(Initial Level Design, 19/50 levels created not including cut levels, focus on moderate levels)
- World Building(1/2 Estimate of background scenery positioning)
- Art (Barn, Road, Taxi Models)
- Dong Phan -
- Level Design(Initial Level Design, 19/50 levels created not including cut levels, focus on challenge levels)
- World Building(1/2 Estimate of background scenery positioning)
Outside Resources:
Voxel Models Made Using MagicaVoxel:
Skybox Texture: Borodar - Farland Skies
https://assetstore.unity.com/packages/2d/textures-materials/sky/farland-skies-cl...
Status | In development |
Platforms | HTML5, Android |
Authors | Chayuso, dongphan, mengfanw, Poof |
Genre | Puzzle |
Made with | Unity |
Tags | farm, Farming, Isometric, mobile, Singleplayer, sky, Time Travel, Turn-based, Voxel |
Code license | Apache License 2.0 |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
Accessibility | High-contrast, Interactive tutorial, Textless |
Download
Install instructions
Windows - Unzip file and run .exe application.
Mac - Unzip file and run application
Android - Open apk file on andriod device and allow permission to install.
Development log
- SkyFarm v2.0Nov 15, 2020
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